alan — deck assessment so far

Updated Oct 26 2026, 01:15 WIB from duels.ink, every 10 new games · 56 games vs humans (4 bot games excluded) · times are WIB (UTC+7) · method aligned with the team handover (v10 traps)

GG v1 Emerald/Steel · 12 games vs humans · Oct 19 – Oct 26 2026

The verdict in five lines

  1. The record is 7-5 (58%) against humans. 3 wins came from reaching 20 lore; 4 were opponent concessions, 0 of them while the opponent was still ahead on lore.
  2. Board use. On 14% of the turns he has a ready character, he does nothing with any of them: no quest, no song, no challenge (team's best decks: 12–19%). In losses 23%, in wins 5%. It moved from 21% on Oct 19 to 7% on Oct 26.
  3. Mulligan. He sends back 2.8 cards per game (team range 2.9–3.7). Cards the guide keeps that he throws back most: .
  4. Rarely cast: Touch the Sky (seen 10, cast 0, inked 6). Check what they do when cast before cutting — see §4.

1. The current list

60 cards, 19 names, 7 uninkable.

Record

SplitRecord
All (humans)7-5 (58%)
Core Set 14 BO11-4 (20%)
Core Set 14 BO36-1 (86%)
On the play / on the draw5-2 (71%) / 2-3 (40%)
Wins by reaching 20 lore3
Wins by opponent concession (of which opp ahead on lore)4 (0)
Losses: opp reached 20 / he conceded / timeout2 / 3 / 0
Games where he disconnected0 (0-0)

Yardstick

alanTeam's winning range
Lore / game14.513.1–15.3
Quests / game10.0
Ink / game5.2
Inked on T4 / T5 / T683% / 25% / 42%≥ 80 / 75 / 70%
Mulligan2.82.9–3.7
Dead turns / game0.250.00–0.22
Names in the 601916–18

2. Board use

At the start of each of his turns, count the characters already on board that could act (dry), then how many of them quested, sang or challenged.

Ready bodies / turnQuestSingChallengeTurns with a board but no action
All games2.0061%10%10%14% (11/81)
Wins2.4268%9%6%5% (2/42)
Losses1.5247%11%17%23% (9/39)
Session Oct 19 (1-4)1.7656%12%15%21% (8/39)
Session Oct 26 (6-1)2.2164%8%7%7% (3/42)

Holding characters back

Every character readies at the start of his turn, so questing never stops him singing next turn. Staying ready has one benefit: only exerted characters can be challenged.

Turns with at least one idle ready character25
… with a free song he could have sung still in hand (excl. Wither / Circle)4 (16%)
Quests challenged on the opponent's next turn10 of 120 (8%)

Losses on 0 lore or early concessions

None.

3. Mulligan

Opening-hand appearances and how often each card went back, next to the guide's blind-mulligan stance.

CardOn the play: opener → mulliganedOn the draw: opener → mulliganedGuide
max goof - karaoke star––keep (premium vs Device; T3 line discards Wither safely)
tod - clever fox––keep, except vs Emerald-Steel
akood et emuti––keep with a payoff; send back vs Elinor
meilin lee - losing control––keep — finds the song later
angel - siren singer––keep, especially on the draw
ursula - vanessa––keep — the sturdiest singer
don karnage - khan's courier––keep — T1 play and Debonair Shift target
malicious, mean, and scary––send back vs Emerald decks; find it with Meilin
to wither a flower––send back vs Emerald decks unless a T3 Karaoke Star line
lenny - toy binoculars––keep if the curve is already fine
prince phillip - vanquisher of foes––send back — better in the discard
milo thatch - getting his hands dirty––send back unless an Akood line

4. Card by card — what earned its slot

Per copy seen across the 12 games: mulliganed, cast (incl. free from discard), inked, discarded, and what it produced. Removal that moves a card to deck or hand is attributed to the ability that fired just before it.

CardCopiesSeenMullCastInkedDiscOutputReading
Tod & Copper - Best of Friends422585218 lore, 3 damage—
Ursula - Deceiver420384412 lore, 2 damage, 2 banished—
Strength of a Raging Fire4192141258 damage, 13 banishedremoval
Elinor - Renowned Diplomat418116011 lore, 20 draws, 38 damage, 10 banisheddraw engine, removal
Tod - All Alone41726715 loremostly inked
Vixey - Forest Friend4160111140 lore, 4 damage, 3 banishedlore source
Paradise Falls - Exotic Destination4163650–—
Pegasus - Gift for Hercules4160106028 lore, 1 damage, 1 banishedlore source
White Rabbit - Late Again314076126 lore, 6 damage, 2 banishedlore source, mostly inked
Max Goof - Rebellious Teen31415411 lore, 2 damage—
He Hurled His Thunderbolt311360024 damage, 5 banished—
Angel - Experiment 62431117201 lore, 31 damage, 10 banishedremoval
Judy Hopps - Snowball Patrol21113614 loremostly inked
Touch the Sky4103060–rarely cast, mostly inked
Look What You've Done21034318 damage, 4 banished—
Angela - Night Warrior283122–—
The Huntsman - On the Queen's Orders2812302 lore—
Mushu - Stealthy Dragon28131211 lore, 6 draws—
Strike a Good Match26170014 draws—

5. What's next — targets

MetricNowTarget
Turns with a board but no action14%< 20%
Ready bodies questing61%> 45%
Mulligan2.8≤ 3.5
Inked on T4 / T5 / T683% / 25% / 42%≥ 80 / 75 / 70%
Lore per game14.5≥ 13
Early concessions (opp < 10 lore)00
T1 character on the play6/7every game the hand allows

Targets from the team assessment of Oct 14 and the guide. They update with every report.

COLI v1 Amber/Emerald · 37 games vs humans · Oct 13 – Oct 14 2026

The verdict in five lines

  1. The record is 19-18 (51%) against humans. 6 wins came from reaching 20 lore; 13 were opponent concessions, 7 of them while the opponent was still ahead on lore.
  2. Board use. On 36% of the turns he has a ready character, he does nothing with any of them: no quest, no song, no challenge (team's best decks: 12–19%). In losses 40%, in wins 32%. It moved from 45% on Oct 13 to 31% on Oct 14.
  3. Mulligan. He sends back 4.3 cards per game (team range 2.9–3.7). Cards the guide keeps that he throws back most: Max Goof - Karaoke Star 17 of 20, Tod - Clever Fox 8 of 17, Meilin Lee - Losing Control 7 of 17.
  4. The deck's lines win when they happen. Phillip wipe 6-1 (without it: 13-17); Circle of Life cast 12-5 (without it: 7-13); MMS + To Wither, same turn 6-4 (without it: 13-14); T4 Debonair Shift + To Wither 3-1 (without it: 16-17).
  5. Rarely cast: Above the Crowd (seen 27, cast 2, inked 8). Check what they do when cast before cutting — see §4.

1. The current list

60 cards, 19 names, 12 uninkable.

Record

SplitRecord
All (humans)19-18 (51%)
Core Set 14 BO118-15 (55%)
tournament1-3 (25%)
On the play / on the draw7-6 (54%) / 12-12 (50%)
Wins by reaching 20 lore6
Wins by opponent concession (of which opp ahead on lore)13 (7)
Losses: opp reached 20 / he conceded / timeout12 / 5 / 1
Games where he disconnected4 (0-4 (0%))

Yardstick

alanTeam's winning range
Lore / game7.713.1–15.3
Quests / game4.9
Ink / game5.1
Inked on T4 / T5 / T683% / 58% / 55%≥ 80 / 75 / 70%
Mulligan4.32.9–3.7
Dead turns / game0.220.00–0.22
Names in the 601916–18

2. Board use

At the start of each of his turns, count the characters already on board that could act (dry), then how many of them quested, sang or challenged.

Ready bodies / turnQuestSingChallengeTurns with a board but no action
All games1.8434%25%7%36% (80/224)
Wins2.2137%25%6%32% (38/120)
Losses1.4528%25%8%40% (42/104)
Session Oct 13 (6-8)1.8927%23%4%45% (32/71)
Session Oct 14 (13-10)1.8237%25%9%31% (48/153)

Holding characters back

Every character readies at the start of his turn, so questing never stops him singing next turn. Staying ready has one benefit: only exerted characters can be challenged.

Turns with at least one idle ready character111
… with a free song he could have sung still in hand (excl. Wither / Circle)39 (35%)
Quests challenged on the opponent's next turn24 of 180 (13%)

Losses on 0 lore or early concessions

Time (WIB)OppResultTurnWhat happened
Oct 13 22:13Amber/Amethyst0-205mulliganed 7; 0 quests; 3 of 3 ready bodies idle
Oct 13 22:35Amber/Sapphire0-2060 quests; 7 of 9 ready bodies idle
Oct 13 23:02Emerald/Steel0-2060 quests; 7 of 8 ready bodies idle
Oct 13 23:21Sapphire/Steel0-27he conceded on turn 7, opponent on 2 lore; 0 quests; 6 of 6 ready bodies idle
Oct 13 23:47Amethyst/Steel0-24he conceded on turn 4, opponent on 2 lore; mulliganed 6; 0 quests; 3 of 5 ready bodies idle
Oct 13 23:53Amethyst/Steel0-127he conceded on turn 7, opponent on 12 lore; mulliganed 6; 0 quests; 7 of 10 ready bodies idle
Oct 14 14:01Emerald/Steel0-2070 quests; 11 of 12 ready bodies idle
Oct 14 18:46Amber/Emerald0-2290 quests; 3 of 5 ready bodies idle
Oct 14 19:14Ruby/Steel0-24timeout / disconnect; 0 quests; 0 of 2 ready bodies idle
Oct 14 22:26Amber/Emerald0-137he conceded on turn 7, opponent on 13 lore; 0 quests; 3 of 5 ready bodies idle

3. Mulligan

Opening-hand appearances and how often each card went back, next to the guide's blind-mulligan stance.

CardOn the play: opener → mulliganedOn the draw: opener → mulliganedGuide
Max Goof - Karaoke Star6 → 6 (100%)14 → 11 (79%)keep (premium vs Device; T3 line discards Wither safely)
Tod - Clever Fox7 → 2 (29%)10 → 6 (60%)keep, except vs Emerald-Steel
Akood et Emuti4 → 3 (75%)8 → 0 (0%)keep with a payoff; send back vs Elinor
Meilin Lee - Losing Control3 → 0 (0%)14 → 7 (50%)keep — finds the song later
Angel - Siren Singer8 → 4 (50%)14 → 3 (21%)keep, especially on the draw
Ursula - Vanessa7 → 1 (14%)8 → 1 (12%)keep — the sturdiest singer
Don Karnage - Khan's Courier7 → 1 (14%)14 → 0 (0%)keep — T1 play and Debonair Shift target
Malicious, Mean, and Scary3 → 3 (100%)19 → 17 (89%)send back vs Emerald decks; find it with Meilin
To Wither a Flower8 → 8 (100%)7 → 4 (57%)send back vs Emerald decks unless a T3 Karaoke Star line
Lenny - Toy Binoculars4 → 4 (100%)2 → 2 (100%)keep if the curve is already fine
Prince Phillip - Vanquisher of Foes4 → 4 (100%)8 → 8 (100%)send back — better in the discard
Milo Thatch - Getting His Hands Dirty8 → 8 (100%)12 → 12 (100%)send back unless an Akood line

4. Card by card — what earned its slot

Per copy seen across the 37 games: mulliganed, cast (incl. free from discard), inked, discarded, and what it produced. Removal that moves a card to deck or hand is attributed to the ability that fired just before it.

CardCopiesSeenMullCastInkedDiscOutputReading
Malicious, Mean, and Scary4732029124105 damageremoval
Tod - Clever Fox47384414319 lore, 88 draws, 2 damage, 6 banisheddraw engine
Milo Thatch - Getting His Hands Dirty4712020211754 lore, 22 draws, 25 damage, 6 banished, 16 bounceddiscard fuel (13 free via Circle), draw engine, lore source, removal
Don Karnage - Khan's Courier47014418518 lore, 16 damage, 8 banished—
Max Goof - Karaoke Star467172222311 lore, 32 draws, 1 damage, 1 banisheddraw engine
Circle of Life4641023124–—
Akood et Emuti46334801048 drawsdraw engine
Meilin Lee - Losing Control45973016415 lore, 10 damage, 6 banished—
Angel - Siren Singer45773512314 lore, 7 damage, 5 banished—
Ursula - Vanessa4522429126 lore, 2 damagelore source
To Wither a Flower3501225011167 damage, 54 banishedremoval
Prince Phillip - Vanquisher of Foes3451210112018 lorediscard fuel (9 free via Circle)
Strike a Good Match2387236146 drawsdraw engine
Don Karnage - Debonair Pirate3373240360 lore, 110 damage, 27 banishedlore source, removal
Max Goof - Chart Topper2376147526 lore, 4 damage, 1 banishedlore source
Lenny - Toy Binoculars234681537 lore, 2 opp actions taken, 9 readiedmostly inked
Chernabog - Unnatural Force2294210418 lore, 15 damage, 1 banished, 9 to deckremoval
Above the Crowd227102832 to deckrarely cast
World's Greatest Criminal Mind1175382–mostly inked

5. Against the guide Metafy, “Set 14 – Mastering Amber-Emerald Circle of Life”, DarkWings | Chupa

This list is identical to the guide's core 60, so the gap below is play, not list.

RecordOn the playOn the drawGames
Guide author's testing75-22 (77%)81%73%97
alan19-18 (51%)7-6 (54%)12-12 (50%)37

The author's figures come from his own testing in unpaired games. Treat them as a ceiling, not a target.

The guide's key lines, when they happened

LineGamesRecord when it happenedRecord without it
Akood → Chernabog (T≤5)31-2 (33%)18-16 (53%)
Akood → Milo (T≤5)11-0 (100%)18-18 (50%)
T4 Debonair Shift + To Wither43-1 (75%)16-17 (48%)
T4 Debonair without Wither31-2 (33%)18-16 (53%)
MMS + To Wither, same turn106-4 (60%)13-14 (48%)
Phillip wipe76-1 (86%)13-17 (43%)
Circle of Life cast1712-5 (71%)7-13 (35%)

By opposing archetype

ArchetypeGuide ratingGamesRecordQuest shareGuide's plan
Other–95-4 (56%)20%not covered by the guide
Emerald-SteelUnfavored84-4 (50%)41%Vanessa over Tod/Angel; Debonair + Wither; don't hold songs
ElinorEven52-3 (40%)32%T1 character, don't hold songs; Debonair + Wither
Amethyst-SteelFavored53-2 (60%)35%Contest the board early; Lenny takes Strength of a Raging Fire
Circle mirrorEven32-1 (67%)42%Lenny when they approach their combo; MMS + Wither first, Phillip later
DetectivesSlightly favored31-2 (33%)23%Patience, keeping characters ready is fine; MMS + Wither
Amber-AmethystSlightly favored21-1 (50%)38%Be the aggressor; Lenny takes Raging Storm
Mouse HouseFavored11-0 (100%)12%On the draw, dig for Akood → Chernabog on the Duo Shift
DeviceUnfavored10-1 (0%)79%Tod / Karaoke Star setup; don't force Chernabog

1–8 games per archetype. Directions only.

6. What's next — targets

MetricNowTarget
Turns with a board but no action36%< 20%
Ready bodies questing34%> 45%
Mulligan4.3≤ 3.5
Inked on T4 / T5 / T683% / 58% / 55%≥ 80 / 75 / 70%
Lore per game7.7≥ 13
Early concessions (opp < 10 lore)20
T1 character on the play8/13every game the hand allows

Targets from the team assessment of Oct 14 and the guide. They update with every report.

Other decks (too few games)

GB Infinity (Emerald/Sapphire): 1-2 (33%)
Set 12 RB Storm Infinity (Ruby/Sapphire): 0-4 (0%)

What is NOT known