Updated Oct 14 2026, 22:25 WIB from duels.ink, every 10 new games · 42 games vs humans
(4 bot games excluded) · times are WIB (UTC+7) · method aligned with the team handover (v10 traps)
COLI v1 Amber/Emerald · 35 games vs humans · Oct 13 – Oct 14 2026
The verdict in five lines
- The record is 19-16 (54%) against humans. 6 wins came from reaching 20 lore; 13 were opponent concessions, 7 of them while the opponent was still ahead on lore.
- Board use. On 36% of the turns he has a ready character, he does nothing with any of them: no quest, no song, no challenge (team's best decks: 12–19%). In losses 43%, in wins 32%. It moved from 45% on Oct 13 to 32% on Oct 14.
- Mulligan. He sends back 4.5 cards per game (team range 2.9–3.7). Cards the guide keeps that he throws back most: Max Goof - Karaoke Star 17 of 20, Tod - Clever Fox 8 of 16, Meilin Lee - Losing Control 7 of 17.
- The deck's lines win when they happen. Phillip wipe 6-1 (without it: 13-15); Circle of Life cast 12-5 (without it: 7-11); MMS + To Wither, same turn 6-3 (without it: 13-13); T4 Debonair Shift + To Wither 3-0 (without it: 16-16).
- Rarely cast: Above the Crowd (seen 25, cast 2, inked 8). Check what they do when cast before cutting — see §4.
1. The current list
- 4 Akood et Emuti
- 4 Angel - Siren Singer
- 4 Circle of Life
- 4 Don Karnage - Khan's Courier
- 4 Malicious, Mean, and Scary
- 4 Max Goof - Karaoke Star
- 4 Meilin Lee - Losing Control
- 4 Milo Thatch - Getting His Hands Dirty
- 4 Tod - Clever Fox
- 4 Ursula - Vanessa
- 3 Don Karnage - Debonair Pirate
- 3 Prince Phillip - Vanquisher of Foes
- 3 To Wither a Flower
- 2 Above the Crowd
- 2 Chernabog - Unnatural Force
- 2 Lenny - Toy Binoculars
- 2 Max Goof - Chart Topper
- 2 Strike a Good Match
- 1 World's Greatest Criminal Mind
60 cards, 19 names, 12 uninkable.
Record
| Split | Record |
|---|
| All (humans) | 19-16 (54%) |
| Core Set 14 BO1 | 18-13 (58%) |
| tournament | 1-3 (25%) |
| On the play / on the draw | 7-6 (54%) / 12-10 (55%) |
| Wins by reaching 20 lore | 6 |
| Wins by opponent concession (of which opp ahead on lore) | 13 (7) |
| Losses: opp reached 20 / he conceded / timeout | 11 / 4 / 1 |
| Games where he disconnected | 4 (0-4 (0%)) |
Yardstick
| alan | Team's winning range |
|---|
| Lore / game | 7.9 | 13.1–15.3 |
| Quests / game | 5.0 | |
| Ink / game | 5.2 | |
| Inked on T4 / T5 / T6 | 82% / 61% / 59% | ≥ 80 / 75 / 70% |
| Mulligan | 4.5 | 2.9–3.7 |
| Dead turns / game | 0.20 | 0.00–0.22 |
| Names in the 60 | 19 | 16–18 |
2. Board use
At the start of each of his turns, count the characters already on board that could act (dry), then how many of them quested, sang or challenged.
| Ready bodies / turn | Quest | Sing | Challenge | Turns with a board but no action |
|---|
| All games | 1.87 | 34% | 24% | 7% | 36% (78/214) |
| Wins | 2.21 | 37% | 25% | 6% | 32% (38/120) |
| Losses | 1.46 | 28% | 23% | 7% | 43% (40/94) |
| Session Oct 13 (6-8) | 1.89 | 27% | 23% | 4% | 45% (32/71) |
| Session Oct 14 (13-8) | 1.85 | 37% | 25% | 8% | 32% (46/143) |
Holding characters back
Every character readies at the start of his turn, so questing never stops him singing next turn. Staying ready has one benefit: only exerted characters can be challenged.
| |
|---|
| Turns with at least one idle ready character | 108 |
| … with a free song he could have sung still in hand (excl. Wither / Circle) | 36 (33%) |
| Quests challenged on the opponent's next turn | 23 of 175 (13%) |
Losses on 0 lore or early concessions
| Time (WIB) | Opp | Result | Turn | What happened |
|---|
| Oct 13 22:13 | Amber/Amethyst | 0-20 | 5 | mulliganed 7; 0 quests; 3 of 3 ready bodies idle |
| Oct 13 22:35 | Amber/Sapphire | 0-20 | 6 | 0 quests; 7 of 9 ready bodies idle |
| Oct 13 23:02 | Emerald/Steel | 0-20 | 6 | 0 quests; 7 of 8 ready bodies idle |
| Oct 13 23:21 | Sapphire/Steel | 0-2 | 7 | he conceded on turn 7, opponent on 2 lore; 0 quests; 6 of 6 ready bodies idle |
| Oct 13 23:47 | Amethyst/Steel | 0-2 | 4 | he conceded on turn 4, opponent on 2 lore; mulliganed 6; 0 quests; 3 of 5 ready bodies idle |
| Oct 13 23:53 | Amethyst/Steel | 0-12 | 7 | he conceded on turn 7, opponent on 12 lore; mulliganed 6; 0 quests; 7 of 10 ready bodies idle |
| Oct 14 14:01 | Emerald/Steel | 0-20 | 7 | 0 quests; 11 of 12 ready bodies idle |
| Oct 14 18:46 | Amber/Emerald | 0-22 | 9 | 0 quests; 3 of 5 ready bodies idle |
| Oct 14 19:14 | Ruby/Steel | 0-2 | 4 | timeout / disconnect; 0 quests; 0 of 2 ready bodies idle |
3. Mulligan
Opening-hand appearances and how often each card went back, next to the guide's blind-mulligan stance.
| Card | On the play: opener → mulliganed | On the draw: opener → mulliganed | Guide |
|---|
| Max Goof - Karaoke Star | 6 → 6 (100%) | 14 → 11 (79%) | keep (premium vs Device; T3 line discards Wither safely) |
| Tod - Clever Fox | 7 → 2 (29%) | 9 → 6 (67%) | keep, except vs Emerald-Steel |
| Akood et Emuti | 4 → 3 (75%) | 7 → 0 (0%) | keep with a payoff; send back vs Elinor |
| Meilin Lee - Losing Control | 3 → 0 (0%) | 14 → 7 (50%) | keep — finds the song later |
| Angel - Siren Singer | 8 → 4 (50%) | 13 → 3 (23%) | keep, especially on the draw |
| Ursula - Vanessa | 7 → 1 (14%) | 8 → 1 (12%) | keep — the sturdiest singer |
| Don Karnage - Khan's Courier | 7 → 1 (14%) | 12 → 0 (0%) | keep — T1 play and Debonair Shift target |
| Malicious, Mean, and Scary | 3 → 3 (100%) | 17 → 17 (100%) | send back vs Emerald decks; find it with Meilin |
| To Wither a Flower | 8 → 8 (100%) | 5 → 4 (80%) | send back vs Emerald decks unless a T3 Karaoke Star line |
| Lenny - Toy Binoculars | 4 → 4 (100%) | 2 → 2 (100%) | keep if the curve is already fine |
| Prince Phillip - Vanquisher of Foes | 4 → 4 (100%) | 7 → 7 (100%) | send back — better in the discard |
| Milo Thatch - Getting His Hands Dirty | 8 → 8 (100%) | 11 → 11 (100%) | send back unless an Akood line |
4. Card by card — what earned its slot
Per copy seen across the 35 games: mulliganed, cast (incl. free from discard), inked, discarded, and what it produced.
Removal that moves a card to deck or hand is attributed to the ability that fired just before it.
| Card | Copies | Seen | Mull | Cast | Inked | Disc | Output | Reading |
|---|
| Malicious, Mean, and Scary | 4 | 71 | 20 | 28 | 11 | 4 | 103 damage | removal |
| Milo Thatch - Getting His Hands Dirty | 4 | 70 | 19 | 20 | 21 | 17 | 54 lore, 22 draws, 25 damage, 6 banished, 16 bounced | discard fuel (13 free via Circle), draw engine, lore source, removal |
| Tod - Clever Fox | 4 | 70 | 8 | 42 | 13 | 3 | 19 lore, 84 draws, 2 damage, 6 banished | draw engine |
| Don Karnage - Khan's Courier | 4 | 65 | 1 | 39 | 18 | 5 | 18 lore, 14 damage, 8 banished | — |
| Max Goof - Karaoke Star | 4 | 64 | 17 | 21 | 20 | 3 | 11 lore, 30 draws, 1 damage, 1 banished | draw engine |
| Circle of Life | 4 | 60 | 10 | 23 | 11 | 3 | – | — |
| Akood et Emuti | 4 | 59 | 3 | 44 | 0 | 10 | 44 draws | draw engine |
| Meilin Lee - Losing Control | 4 | 59 | 7 | 30 | 16 | 4 | 15 lore, 10 damage, 6 banished | — |
| Angel - Siren Singer | 4 | 53 | 7 | 31 | 12 | 3 | 14 lore, 4 damage, 3 banished | — |
| Ursula - Vanessa | 4 | 51 | 2 | 41 | 9 | 1 | 26 lore, 2 damage | lore source |
| To Wither a Flower | 3 | 47 | 12 | 23 | 0 | 10 | 161 damage, 53 banished | removal |
| Prince Phillip - Vanquisher of Foes | 3 | 42 | 11 | 10 | 10 | 19 | 18 lore | discard fuel (9 free via Circle) |
| Strike a Good Match | 2 | 36 | 7 | 23 | 6 | 1 | 46 draws | draw engine |
| Don Karnage - Debonair Pirate | 3 | 35 | 3 | 23 | 0 | 3 | 56 lore, 105 damage, 27 banished | lore source, removal |
| Max Goof - Chart Topper | 2 | 35 | 6 | 14 | 5 | 5 | 26 lore, 4 damage, 1 banished | lore source |
| Lenny - Toy Binoculars | 2 | 33 | 6 | 7 | 15 | 3 | 4 lore, 2 opp actions taken, 8 readied | mostly inked |
| Chernabog - Unnatural Force | 2 | 29 | 4 | 21 | 0 | 4 | 18 lore, 15 damage, 1 banished, 9 to deck | removal |
| Above the Crowd | 2 | 25 | 8 | 2 | 8 | 3 | 2 to deck | rarely cast |
| World's Greatest Criminal Mind | 1 | 17 | 5 | 3 | 8 | 2 | – | mostly inked |
5. Against the guide Metafy, “Set 14 – Mastering Amber-Emerald Circle of Life”, DarkWings | Chupa
This list is identical to the guide's core 60, so the gap below is play, not list.
| Record | On the play | On the draw | Games |
|---|
| Guide author's testing | 75-22 (77%) | 81% | 73% | 97 |
| alan | 19-16 (54%) | 7-6 (54%) | 12-10 (55%) | 35 |
The author's figures come from his own testing in unpaired games. Treat them as a ceiling, not a target.
The guide's key lines, when they happened
| Line | Games | Record when it happened | Record without it |
|---|
| Akood → Chernabog (T≤5) | 3 | 1-2 (33%) | 18-14 (56%) |
| Akood → Milo (T≤5) | 1 | 1-0 (100%) | 18-16 (53%) |
| T4 Debonair Shift + To Wither | 3 | 3-0 (100%) | 16-16 (50%) |
| T4 Debonair without Wither | 3 | 1-2 (33%) | 18-14 (56%) |
| MMS + To Wither, same turn | 9 | 6-3 (67%) | 13-13 (50%) |
| Phillip wipe | 7 | 6-1 (86%) | 13-15 (46%) |
| Circle of Life cast | 17 | 12-5 (71%) | 7-11 (39%) |
By opposing archetype
| Archetype | Guide rating | Games | Record | Quest share | Guide's plan |
|---|
| Other | – | 8 | 5-3 (62%) | 18% | not covered by the guide |
| Emerald-Steel | Unfavored | 8 | 4-4 (50%) | 41% | Vanessa over Tod/Angel; Debonair + Wither; don't hold songs |
| Amethyst-Steel | Favored | 5 | 3-2 (60%) | 35% | Contest the board early; Lenny takes Strength of a Raging Fire |
| Elinor | Even | 4 | 2-2 (50%) | 34% | T1 character, don't hold songs; Debonair + Wither |
| Circle mirror | Even | 3 | 2-1 (67%) | 42% | Lenny when they approach their combo; MMS + Wither first, Phillip later |
| Detectives | Slightly favored | 3 | 1-2 (33%) | 23% | Patience, keeping characters ready is fine; MMS + Wither |
| Amber-Amethyst | Slightly favored | 2 | 1-1 (50%) | 38% | Be the aggressor; Lenny takes Raging Storm |
| Mouse House | Favored | 1 | 1-0 (100%) | 12% | On the draw, dig for Akood → Chernabog on the Duo Shift |
| Device | Unfavored | 1 | 0-1 (0%) | 79% | Tod / Karaoke Star setup; don't force Chernabog |
1–8 games per archetype. Directions only.
6. What's next — targets
| Metric | Now | Target |
|---|
| Turns with a board but no action | 36% | < 20% |
| Ready bodies questing | 34% | > 45% |
| Mulligan | 4.5 | ≤ 3.5 |
| Inked on T4 / T5 / T6 | 82% / 61% / 59% | ≥ 80 / 75 / 70% |
| Lore per game | 7.9 | ≥ 13 |
| Early concessions (opp < 10 lore) | 2 | 0 |
| T1 character on the play | 8/13 | every game the hand allows |
Targets from the team assessment of Oct 14 and the guide. They update with every report.